Survival Statuses
These are optional status effects for use in survival focused campaigns with increased difficulty. These replace the corresponding statuses listed on the normal Status Effects page.
Mild Exhaustion
Each hour after a character has not slept for 12 hours, make an SR 4 Fortitude roll. On failure, they gain Mild Exhaustion.
On success the SR is increased by 1, this resets after sleeping for at least 1 uninterrupted hour
Affected characters have
-5 feet to movement speed.
-1 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
Every hour a character is awake while they have Mild Exhaustion, make an SR 4 Fortitude roll. On failure, they gain Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Sleeping for at least 4 uninterrupted hours removes Mild Exhaustion.
Exhaustion
Every hour a character is awake while they have Mild Exhaustion, make an SR 4 Fortitude roll. On failure, they gain Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Affected characters have
-10 feet to movement speed.
-2 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
-1 to all skill rolls
Every hour a character is awake while they have Exhaustion, make an SR 6 Fortitude roll. On failure, they gain Severe Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Sleeping for at least 4 uninterrupted hours removes Exhaustion and gives Mild Exhaustion instead.
Sleeping for at least 8 uninterrupted hours removes Exhaustion.
Severe Exhaustion
Every hour a character is awake while they have Exhaustion, make an SR 6 Fortitude roll. On failure, they gain Severe Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Affected characters have
-15 feet to movement speed.
-3 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
-2 to all skill rolls.
Sleeping for at least 4 uninterrupted hours removes Severe Exhaustion and gives Exhaustion instead.
Sleeping for at least 8 uninterrupted hours removes Severe Exhaustion and gives Mild Exhaustion instead.
Sleeping for at least 12 uninterrupted hours removes Severe Exhaustion.
Dehydration
Not drinking water for 2 days causes dehydration.
Affected characters have
-2 to all Attributes.
Gain the Sickened and Headache status effects.
Drinking any non-alcoholic drink removes this status.
Severe Dehydration
Not drinking water for 3 days causes Severe Dehydration.
Affected characters have
-4 to all Attributes.
The character takes 10 damage each rotation that ignores DR.
Gain the Sickened and Headache status effects.
Drinking three non-alcoholic drinks removes this status.
Stage 1 Hypothermia
Being Frozen for 3 consecutive rotations causes Stage 1 Hypothermia
While in cold temperatures the character must make an SR 8 Fortitude roll each hour. On failure, they gain Stage 1 Hypothermia. This SR increases by 1 each hour, by 1 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-1 to all Attributes
-2 to skill rolls
Staying by a fire for 1 hour removes Stage 1 Hypothermia.
Stage 2 Hypothermia
Being Frozen for 5 consecutive rotations causes Stage 2 Hypothermia.
While in cold temperatures with Stage 1 Hypothermia the character must make an SR 10 Fortitude roll each hour. On failure, they gain Stage 2 Hypothermia. This SR increases by 1 each hour, by 2 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-2 to all Attributes
-3 to all skill rolls
-4 Dodge
Staying by a fire for 2 hours removes Stage 2 Hypothermia and gives Stage 1 Hypothermia.
Stage 3 Hypothermia
Being Frozen for 7 consecutive rotations causes Stage 3 Hypothermia.
While in cold temperatures with Stage 2 Hypothermia, the character must make an SR 12 Fortitude roll each hour. On failure, they gain Stage 3 Hypothermia. This SR increases by 2 each hour, by 2 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-3 to all Attributes
-4 to all skill rolls
-6 Dodge
Gain the Dazed status
If a character has Stage 3 Hypothermia and is not by a fire for more than 1 hour, they gain Frostbite.
Staying by a fire for 6 hours removes Stage 3 Hypothermia and gives Stage 2 Hypothermia.