Skills

All skills start with skill points equal to their related Attribute (This is retroactive).

Select two skills to specialize in. 

Each of these skills gains 20 skill points (mark these with a ^ next to the name)

Select three skills to mark (These cannot be skills you specialized in)

Each marked skill gains 10 skill points (Mark these with an * next to the name)

For every 5 points of fortune you have, you gain an additional marked skill.

Skills cap at 100 skill points

Every level other than level 1, you gain skill points depending on the rules of the Class you have the most ranks in.


Skill Bonuses 

Skill bonuses start at -5 

Then gain the mod from the associated Attribute (can be negative) 

Lastly add 1 for every 10 points in the skill

Skill bonuses cap at -10 and +40.


Skill CT

Each skill has its own CT.

The base CT for all of your skills is equal to your Fortune CT.

No CT can go below 16. 


Helping

If a character is rolling to use a skill such as crafting, alchemy, etc. one other character can offer to help them. When this happens, the original character gains one half of the helper’s roll bonus for the skill, rounded down. If the helper’s roll bonus is negative, the original character gains +1 to their roll.

Devotion

“Devotion” is a skill that most characters have access to that essentially signifies a character’s devotion to the Ancient they follow. Devotion may be increased through having/taking ranks in certain classes, or by spending skill points into it while leveling up.


Devotion functions differently to every other skill in Legends of Tarrem in a number of ways: