Other Terrains

Acid Puddle:

Anyone that ends their turn in this space loses 1 armor and their boots (if they have any) become one quality level lower.


Aether Ground:

Anyone that passes through this space gains 1 level of Aetherealized. Anyone that ends their turn on this space gains 1 level of Aetherealized.


Antimagic:

These are areas where standard magic cannot be sustained. Elements, elemental effects, and spells, etc. disappear upon entering this area.


Blighted Ground:

Anyone that passes through this space gains 1 level of Blighted. Anyone that ends their turn on this space gains 1 level of Blighted.


Burning Ground:

Anyone that ends their turn in this space gains 1 level of Burned.


Chilling Ground:

Anyone that passes through this space gains 1 level of Chilled. Anyone that ends their turn on this space gains 1 level of Chilled.


Combustible gas:

This space is filled with highly combustible gas. If any fire, electric, or magic damage is dealt in this space, the gas ignites. This deals 3D20 fire damage in a 5 ft() area and removes the gas.


Corrupted Ground:

Anyone that passes through this space gains 1 level of Corrupted. Anyone that ends their turn on this space gains 1 level of Corrupted.


Fertile Ground:

Ground very rich in nutrients. Anything planted in this dirt grows twice as fast and produces twice as much (including seeds). If a druid spell would affect a space of fertile ground, it also affects all adjacent spaces.


Frozen Ground:

Anyone that passes through this space must make an SR 12 Dexterity roll, on failure they are knocked down and their turn ends. They only roll once per rotation, no matter how many areas of Frozen Ground they pass through.


Magic Void:

These are areas where no magic can exist. All spells, magic abilities, gifted powers, elemental attacks or effects, etc. do not work here.

Anything in this area loses D100 magic per rotation and D20 health per rotation at the start and end of their turn.


Poisoned Ground:

Anyone standing in this space gains 3 levels of Poisoned at the end of their turn. Anyone passing through this space gains 1 level of Poisoned.


Smoldering Ground:

Cracked burning ground with lava or fire spewing from beneath. Anyone that ends their turn in this space gains 1 level of Burned and takes 2D20 fire damage. Anyone passing through this square takes D12 fire damage. Anyone in this space is immune to being frozen and gains 150 DR vs Ice.


Stress field:

Using gifted powers in this area causes the caster to gain 5 additional stress.

Entering this area causes any gifted or other psionic powers to end.

Anyone in this area is immune to psionic damage, mind affects, and all gifted or psionic powers