January 2022
Changelog 11
New
New Classes!
Spheromancer! A wizard class built around the use of special artifacts. Channeling magic into them, the character can create powerful effects including animating weapons, teleportation, and granting allies additional actions.
Omneomancer! A sorcerer class with the ability to manipulate the world around them with powerful effects. They have a special weapon that grows in power as they do, eventually having the potential to become a legendary weapon with powerful modifications.
Poison Jar! A new monk class based around infusing ones chi with poisons and venoms. Their toxins can debuff opponents and can render them unconscious allowing for swift capture. Their poisonous chi grows in strength eventually being able to poison the soul of their target making even those whose bodies are immune to poisons fall victim.
Ancient Changes
Followers of Zeturo, Path of the Past: The follower gains the ability to manipulate the past in minor ways.
Followers of Zeturo, Path of the Present: The follower gains increased ability to influence the present.
Followers of Zeturo, Path of the Future: The follower gains the ability to manipulate and influence the future.
Followers of the Whisperer, Path of the Psion: The followers gain increased amounts of stress in exchange for significant benefits.
Followers of the Whisperer, Path of Whispers: The follower slowly loses their senses in exchange for powerful new abilities and new ways of seeing.
Followers of the World Tree, Path of Balance: The follower heals their allies by damaging enemies.
Followers of the World Tree, Path of Life: The follower’s ability to create and influence plant and animal life is greatly increased.
Followers of the World Tree, Path of Decay: The follower twists and corrupts the power of the World Tree, using it to weaken those around them and steal their strength for themselves.
Followers of Rhosar, Path of the Scythe: These are Rhosar’s reapers. They seek out undead and collect their souls for a bounty.
Followers of Rhosar, Path of the Crown: These are leaders and rulers that follow Rhosar’s example. They seek to control the battlefield and influence those around them.
Followers of Rhosar, Path of the Hand: Merchants, bankers, and tradesmen, these followers seek wealth and the benefits it grants.
Weapons
Morning Star of Shards, a prized weapon that hurls crystals at enemies.
Ignition Sling, a prized weapon that deals bonus fire damage and can ignite enemies.
Sling of the Wastes, a prized weapon that can chill and freeze enemies.
Slinging Slime, a legendary sling capable of using any type of ammo while dealing a large amount of damage.
Strapless Sling, a prized sling with slightly lower damage but a powerful knockback and bonuses to hit.
Creatures
Restless banshee, a powerful low level enemy great for a party hoping to gain a reputation.
Possessed weapon, a weapon possessed by a ghost. They are fragile and not very dangerous on their own.
Undead cow, a weak undead with a rush attack.
Undead sheep, a weak undead with wooly defenses
Air dragon whelps, juveniles, adults, aging, and elders have been added.
Acid dragon whelps, juveniles, adults, aging, and elders have been added.
Disease dragon whelps, juveniles, adults, aging, and elders have been added.
Poison dragon whelps, juveniles, adults, aging, and elders have been added.
Girrest Cow, a large and heavy herd animal with a deadly charge
Medium stone golem, a durable golem made of stone.
Large stone golem, a durable golem made of stone.
Huge stone golem, a durable golem made of stone that can split the ground.
Bio-mods
Rank 1
Analgesia: the character no longer feels pain or is aware of their wounds.
Endless Lethargy: the character has little to no energy and their movement, AP, and actions are greatly reduced.
Deep Apathy: the character cares little for anything, their initiative is reduced.
Arcane Allergy: the character suffers each time they are affected by magic.
Exploited Vulnerability: all enemies are significantly more likely to critically succeed against the character
Weak lungs: the character struggles to breath or hold their breath
Frail bones: the character is much more easily crippled
Cracked Flesh: the character has deep weeping cracks in their skin that are prone to infection
Bowed legs: the character has bent legs that impede movement.
Cursed Drunk: the character must drink to avoid becoming drunk
Crippling Anxiety: the character can freeze up if they critically fail
Misshapen form: The character takes maximum damage from incoming attacks.
Language Inhibition: The character can only speak one word statements.
Hyperhematosis: Any damage taken becomes bleed damage
Fragile Grip: The character has a higher chance of dropping any item they pick up.
Cursed Form: The character becomes a random weak creature.
Extreme Fear: The character cannot resist the fear or horrified status
Light Dependent: The character gains exhaustion if they don’t receive sunlight.
Useless Pseudopod: The character’s arm becomes a pseudopod with very few uses.
Psionic Helplessness: The character can no longer resist gifted powers.
Repressed Racial Trait: The character loses a racial trait
Repressed Trait: The character loses a bonus trait.
Scrambled Synapses: The character has a chance to move in the opposite direction.
Rank 2
Vulnerable: all enemies are more likely to critically succeed against the character
Lethargic: the character has little energy and their movement, AP, and actions are reduced.
Fragile Bones: the character is more easily crippled
Clubbed Foot: the character’s foot bends, reducing their movement speed.
Color blind: the character can no longer see color.
Dyslexia: The character struggles to read
Host of Disease: The character can only be cured of illnesses through magic.
Dehydration Risk: It is easier for the character to become dehydrated.
Starvation Risk: It is easier for the character to starve.
Weak Grip: The character has a chance of dropping any item they pick up.
Lesser Cursed Form: The character becomes a random creature.
Fearful: It is more difficult for the character to resist the fear and horrified statuses.
Radioactive Blood: The character slowly gains blighted.
Corrupting Blood: The character slowly gains corrupted.
Aether Blood: The character slowly gains Aetherealized.
Webbed Membranes: The character has thick membranes between their fingers and toes
Spring Leg: The character has a leg that causes them to stumble frequently.
Rank 3
Conductive Biology: The character builds up a charge and takes damage based on their charge.
Changes
The Plague sling is now a prized weapon and had its damage tweaked.
All alchemist classes now gain a slight roll bonus when rolling alchemy.
All alchemist classes can recover ingredients from failed recipes.
Monk, Open palm: Palm of bloodletting has been buffed.
Ranger, Wildman: Slight buffs to the forest, desert, and plains prefered terrains
Barbarian - Bared Rage has received a slight rework and buff to remove awkward % based bonuses. In addition, Infuriate now heals the character instead of granting a damage buff. Several damage bonuses have been increased while a handful were removed to decrease the amount of tracking required during an encounter.
Normal centaurs are no longer treated as hybrid, exotic centaurs still are.
Exotic centaurs can no longer be monstrosities
Sorcerer got some tweaks, updates, a slight buff, and a new ability at rank 9
Major changes to Tieflings
Elemental attunement and elemental resistance are no longer racial traits and were moved to subraces
Innate magic has been removed as it was largely unnecessary.
All races have received slight tweaks and new abilities.