Rains

Light mist or no rain:

no effect


Light rain:

-1 Cognition

Anyone flying must make an SR 3 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.


Heavy rain:

-3 Cognition

Anyone flying must make an SR 8 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.


Intense rain:

-4 Cognition

Anyone flying must make an SR 10 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.