Rains
Light mist or no rain:
Light mist or no rain:
no effect
Light rain:
-1 Cognition
Anyone flying must make an SR 3 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.
Heavy rain:
-3 Cognition
Anyone flying must make an SR 8 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.
Intense rain:
-4 Cognition
Anyone flying must make an SR 10 dexterity roll when taking off and on their turn. Failing this roll knocks them out of the sky.