May 2021
Changelog 3
New Races
Ala: Hybrids of goblins and cloud tenders, this race has the ability to summon lightning, create high and low pressure zones, and adapt to any environment.
New Class
Hybrid Technician: When an artificer looks at two technologies and wonders “What if these were both a gun?” then combines the guns. The result is a damage powerhouse with great potential and a huge variety of builds.
New Spells
Contingency: CL 7 universal spell. The caster is able to prepare spells for specific events. This spell is very powerful and very versatile with the potential to save a party or the caster from any number of unfortunate situations.
Harness Blight: CL 4 sorcerer spell. The caster absorbs blight for a magic regeneration buff.
Harness Corrupt Blight: CL 5 sorcerer spell. The caster absorbs corrupt blight for a damage boost.
Harness Aether: CL 6 sorcerer spell. The caster absorbs aether for a maximum magic boost.
Ameliorate Blight: CL 5 alteration. Convert blight to aether.
Purify Corrupt Blight: CL 6 alteration. Convert corrupt blight into blight.
Shape Aether: CL 9 alteration. Convert aether into raw materials.
New Traits:
Immunity: Gain immunity to a chosen disease
Handler: As a Sapient mugen or golem, gain an ally that can heal and support you outside of combat.
Regressive Improvement: -2 to all attributes, You gain an additional perk each time you level up.
Mutagenic Compensation: Every time you gain a bad bio-mod, you gain a good one as well.
New Equipment:
Shields: Bucklers, Round, Heater, Kite, and Tower shields of common to legendary rarity.
New rituals
Elemental Apotheosis: Performing this ritual allows the character to gain great elemental power. This is one of the most reliable ways to gain a specific rank 7 bio-mod, one of the elemental overwhelmed bio-mods.
New creatures:
The worshipers of blight are a small but dangerous faction with a variety of new units created by dark magic and exposure to the different forms of blight.
Changes
Arcane bats: The Armless trait now allows bracelets.
Wing Arms has been replaced with Arm Wings from the harpy race. This allows arcane bats to attack while flying.
They have gained the Enchantment Stabilization trait, doubling the amount of enchanted jewelry they can wear.
Harpies: The Armless trait now allows bracelets.
Spangled plumage now grants 2 additional enchanted bracelet slots.
Harpies are now lesser hybrids.
Changelings: Parasite subrace
Vitality Drain has been updated to include several different effects, along with a more consistent scaling.
Minotaur: Forest subrace:
Lesser gore was replaced with Serrated gore that now gives levels of hemorrhaging.
Forest minotaurs now gain +1 to charisma, instead of +2
Plains Subrace:
Pains minotaurus now gain +1 to fortitude instead of +2
Plains minotaurs now how Gore Charge that allows their gore to deal additional damage and allows them to move further while using gore.
Mage Trait:
Original Effect:
+1 to all CLs, +1 to all magic skill rolls, +2 starting spells, +5% max magic
Each time you take a rank in a magic class you regenerate an additional 1 magic each rotation.
-50 max health, -2 Vigor
New Effect:
Gain +5 skill points to all magic skills, +1 to three chosen CLs and 2 CL 1 or 2 spells.
-50 max health, -2 Vigor
Paladin Classes: All paladin classes now begin with the level 2 Sword and Board perk.
Paladin: Path of Ancient received a large buff including new abilities, increased access to spells, and boosts to armor and damage.
Luna: Follower benefits have been dramatically overhauled, changing them to a series of small passive bonuses that include bonuses to all rolls, knowledge of cardinal directions, and bonuses to fishing.
Gifted
All Gifted Classes now gain roll bonuses to use their powers at odd numbered class ranks. This should help out characters who need a little help hitting with their powers.
Gifted - Infestor
All Body Infestation powers will now extend the duration of an infested undead’s lifespan.