Light Levels

Light Void:

  • The darkness is absolute, even magic light does not work here. Only beings naturally able to see in any light level can see, all other beings are considered blind.

  • After 5 minutes, sensory deprivation has a chance to cause characters to hallucinate. Each rotation, each character must make an SR 2 Intellect roll, and on failure they gain the Insanity and Horrified status effects. The SR increases by 2 each rotation.

  • Sneaking always succeeds.


Pitch Dark:

  • There is no light.

  • After 15 minutes, sensory deprivation has a chance to cause characters to hallucinate. Each rotation, each character must make an SR 1 Intellect roll, and on failure, they gain the Insanity and Horrified status effects. The SR increases by 1 each rotation.

  • Sneaking always succeeds


Darkness:

  • This is a moonless night or lightless room.

  • There is light, but not enough for most races to see unaided.

  • Anyone that cannot see in darkness is considered blind.

  • Anyone sneaking gains +6 to all sneak rolls.


Dim Light:

  • A moonlit night.

  • Most races can see but not well.

  • Anyone that cannot see in Dim light has -2 to all Cognition rolls.

  • Anyone sneaking gains +3 to all sneak rolls.


Normal:

  • This is the brightness of a normal day with the sun out.


Bright Light:

  • This is the brightness of direct sunlight on a summer day.

  • You cannot sneak in areas of bright light and creatures sensitive to light are blinded.


Brilliant Light:

  • The light is intense.

  • Anyone without protection is blinded for 1 rotation and dazed for 3 rotations upon entering the lit area.

  • You cannot sneak in areas of Brilliant light.


Searing Light:

  • The light is so bright anyone without protection from it is blinded and anyone not wearing armor takes D6 damage per rotation that ignores DR.

  • This damage cannot be avoided and increases by D6 each rotation that they are not covered.

  • You cannot sneak in areas of Searing light.