Light Levels
Light Void:
The darkness is absolute, even magic light does not work here. Only beings naturally able to see in any light level can see, all other beings are considered blind.
After 5 minutes, sensory deprivation has a chance to cause characters to hallucinate. Each rotation, each character must make an SR 2 Intellect roll, and on failure they gain the Insanity and Horrified status effects. The SR increases by 2 each rotation.
Sneaking always succeeds.
Pitch Dark:
There is no light.
After 15 minutes, sensory deprivation has a chance to cause characters to hallucinate. Each rotation, each character must make an SR 1 Intellect roll, and on failure, they gain the Insanity and Horrified status effects. The SR increases by 1 each rotation.
Sneaking always succeeds
Darkness:
This is a moonless night or lightless room.
There is light, but not enough for most races to see unaided.
Anyone that cannot see in darkness is considered blind.
Anyone sneaking gains +6 to all sneak rolls.
Dim Light:
A moonlit night.
Most races can see but not well.
Anyone that cannot see in Dim light has -2 to all Cognition rolls.
Anyone sneaking gains +3 to all sneak rolls.
Normal:
This is the brightness of a normal day with the sun out.
Bright Light:
This is the brightness of direct sunlight on a summer day.
You cannot sneak in areas of bright light and creatures sensitive to light are blinded.
Brilliant Light:
The light is intense.
Anyone without protection is blinded for 1 rotation and dazed for 3 rotations upon entering the lit area.
You cannot sneak in areas of Brilliant light.
Searing Light:
The light is so bright anyone without protection from it is blinded and anyone not wearing armor takes D6 damage per rotation that ignores DR.
This damage cannot be avoided and increases by D6 each rotation that they are not covered.
You cannot sneak in areas of Searing light.