Dying
If a character drops below 1 health, they are rendered unconscious and gain the dying status.
Each rotation, on their turn, the character must make a death save.
A death save is an SR 10 roll, no skill or attribute affects this.
On success the character remains in the dying state.
On failure they character loses 1 death save.
If a character fails 3 death saves, they die.
Each time a character gains the dying status within a week, they have 1 fewer death save before they die, to a minimum of zero.
If a character takes damage while dying, they must immediately make a death save.
All death saves are regained after going 1 full week without gaining the dying status.
As a full action, a character can aid an adjacent target with the dying status by making an SR 25 Medicine roll.
On success, the target does not need to make a death save on their next turn.
On failure, the target has -1 on their next death save.
This SR is reduced by 10 if the character has the Medicine proficiency.
If a character with the dying status is healed enough to restore them to above 0 health, they lose the dying status and are instead unconscious.