Proficiencies
Characters start with 3 proficiencies.
A character only gains 1/2 of their roll bonuses when using a skill they are not proficient in.
A character that is proficient in a skill is able to use their full roll bonus (up to +25) and has access to advanced perks that further improve the skill.
More proficiencies are gained through perks, classes, and training.
Master NPCs can train 1 player character each week in exchange for 7 days of training and 5 Platinum pieces.
Combat Proficiencies
Skill: Unarmed
Associated Proficiency: Unarmed
Skill: Bladed Melee
Associated Proficiencies: Spears, Swords, Axes
Skill: Blunt Melee
Associated Proficiencies: Maces, Clubs
Skill: Two Handed
Associated Proficiencies: Greatswords, Warhammers, Polearms, Staves, Battleaxes
Skill: Bows
Associated Proficiencies: Bows, Crossbows
Skill: Finesse Weapons
Associated Proficiencies: Whips, Flails, Flintlock Guns, Daggers, Launchers
Skill: Thrown Weapons
Associated Proficiencies: Bladed Thrown Weapons, Volatile Thrown Weapons, Slings
Skill: Mugen Guns
Associated Proficiencies: Mugen Guns
Skill Proficiencies
Skill: Alchemy
Associated Proficiency: Alchemy
Skill: Awareness
Associated Proficiency: Awareness
Skill: Bartering
Associated Proficiency: Bartering
Skill: Crafting
Associated Proficiency: Crafting
Skill: Deception
Associated Proficiency: Deception
Skill: Intimidation
Associated Proficiency: Intimidation
Skill: Lockpicking
Associated Proficiency: Lockpicking
Skill: Medicine
Associated Proficiency: Medicine
Skill: Perform - Music
Associated Proficiency: Perform - Music
Skill: Perform - Routine
Associated Proficiency: Perform - Routine
Skill: Persuasion
Associated Proficiency: Persuasion
Skill: Sleight of Hand
Associated Proficiencies: Pickpocket, Sleight of Hand
Skill: Sneak
Associated Proficiency: Sneak
Skill: Survival
Associated Proficiency: Survival
Skill: Tracking
Associated Proficiency: Tracking
Skill: Traps
Associated Proficiency: Traps
Magic Proficiencies
Gaining any of these proficiencies increases your CL by 1 in the associated school of magic, regardless of how you gained that proficiency.
Skill: Alteration
Associated Proficiency: Alteration
Skill: Evocation
Associated Proficiency: Evocation
Skill: Healing Magic
Associated Proficiency: Healing Magic
Skill: Illusion
Associated Proficiency: Illusion
Skill: Incantation
Associated Proficiency: Incantation
Skill: Necromancy
Associated Proficiency: Necromancy
Skill: Personal Magic
Associated Proficiencies: Enchanting, Ancient Magic
Class Proficiencies
These must be given by a class, and cannot be obtained in any other way. Gaining any of these proficiencies (except Psionicism) increases your Personal Magic CL by 1, assuming you have not gained any other Class proficiency or other Personal Magic proficiency already.
Skill: Personal Magic
Associated Proficiencies: Bard Magic, Cleric Magic, Conjurer Magic, Druid Magic, Monk Magic, Paladin Magic, Sorcerer Magic, Warlock Magic
Other: Psionicism
Skill: n/a