Candles
Glyph of Acid
Everyone affected takes 5 damage, loses 1 armor, and loses 5 DR per rotation
Glyph of Air
Anyone that ends their turn in the light of the candle is knocked by 5 feet.
Glyph of Authority
Everyone in the light of the candle gains +1 willpower per rotation they are in the light. This is lost at a rate of 1 willpower per rotation when they are outside of the light.
Glyph of Beasts
All beasts in the light of the candle are calmed and will not attack if combat has not been initiated.
Glyph of Blood
This candle affects 2x the area and bathes everything in red light.
The light generated by this candle is 1 level lower than normal.
This can cause the area to get darker.
Glyph of Day
The light generated by the candle is 1 level brighter.
The candle casts low light in an area equal to 2x the area affected by the candle.
The candle burns for 2x as long.
Glyph of Death
This candle affects 2x the area and bathes everything in black light.
The light generated by this candle is 3 levels lower than normal.
Everyone in the area affected by the candle has disadvantage on death saves.
Glyph of Disease
Everyone in the light of the candle gains 1 level of diseased each rotation and takes 1 disease damage if they begin or end their turn in the light of the candle.
Glyph of Earth
Everyone affected by the candle gains 15DR each rotation they are in the light of the candle. This decays at a rate of 15 DR each rotation they are outside of the light.
Glyph of Electricity
Anyone in the light of this candle gains 1 fewer level of stunned from all sources.
Glyph of Fire
The light generated by the candle is 1 level brighter, affects 2x the area, or burns for 2x as long.
Anyone in the light of this candle is protected from cold temperatures.
Glyph of Healing
Anyone that ends or begins their turn in the light of the candle is healed for 5 health.
If a cleric spell is cast on the candle, it affects everyone in the light and extinguishes the candle.
Glyph of Ice
The area affected by the light of the candle becomes frozen ground. Thick chilling mist spreads outwards from the candle, expanding the frozen ground by 5 feet each rotation.
Glyph of Life
Anyone in the light of the candle that is alive gains advantages on death saves.
All undead in the light of the candle are ignited.
Glyph of Magic
Anyone that ends or begins their turn in the light of the candle gains 5 magic and 5 dissonance. For every 5 dissonance the character has, they gain 1 additional magic from these candles.
Glyph of Nature
All plants within the light of the candle grow 1 day per hour.
All plant creatures are healed for 5% of their maximum health if they begin or end their turn in the light of the candle.
Glyph of Night
The light of the candle becomes low light and affects a 3x larger area.
The light is now considered moonlight.
Glyph of Obedience
Whoever lights the candle must make an SR 15 intellect roll.
On failure, they are under the control of whoever placed the candle on the glyph until the candle burns out or is extinguished.
Glyph of Perseverance
The candle burns for 2x as long.
Anyone in the light of the candle has +1 on all death saves.
Glyph of Poison
Anyone in the light of the candle gains 1 level of poisoned.
Glyph of Power
The light of the candle is 1 light level higher.
When lit, the candle explodes dealing 100 magic damage to everyone in the light of the candle.
This deals an additional 50 damage per level above normal light an affected person is standing in.
This deals an additional 100 damage per level below normal light an affected person is standing in.
Glyph of Purification
Anyone in the light of this candle loses 1 level of poisoned and diseased at the beginning of their turn.
Glyph of Sonic
Anyone within the light of the candle gains a headache
Each rotation, anyone in the light of the candle gains 1 psionic stress.
Glyph of Soul
Anyone within the light of the candle has -1 to all death saves.
This increases by -1 each rotation they are in the light and lasts until the candle is extinguished.
Glyph of Spirit
The light of the candle becomes darkness.
All ghosts, spirits, and undead in an area equal to 10x the candle’s light are drawn to the darkness created by the candle.
Glyph of Storms
The candle produces no light, instead it creates a thick gray smoke that rises into the air.
The candle can only be extinguished using a spell or by being destroyed.
A weak thunderstorm fills the area the candle would have illuminated.
If the candle is in an enclosed space, it instead creates an intense thunderstorm.
Glyph of Strength
Anyone in the light of this candle can reroll the damage of any melee attack once per rotation and all melee attacks cause the target to be knocked by 5 feet.
Glyph of the Djinn
When lit, the candle explodes in a cloud of dense blue smoke that fills the area the candle would have illuminated. Anyone in the smoke gains 4 levels of aetherealized.
If there were other glyphs under the candle, everyone in the smoke is affected by 10 rotations worth of the other glyph effects all at once.
Glyph of the Dragon
If a character uses the Dragon Dash ability from a weapon enchanted with glyphs of the dragon to dash through the candle it can be extinguished or lit.
If extinguished, the user of Dragon Dash gains all benefits the candle was giving for 1 minute and can immediately make a second dash for no action and without consuming a dash use.
If lit, the user of Dragon Dash is able to strike everyone in the light of the candle once.
Glyph of the King
No one within the light of this candle can lie and no one outside of the candle’s light can hear what is said within.
Glyph of the Kraken
Tentacles of light entangle everyone within the light of this candle.
Escaping requires then to succeed an SR 15 vigor roll.
The SR increases by 5 per light level above normal light.
Glyph of the Moon
The candle burns for 4x as long, affects a 2x larger area, and all light produced becomes dim light.
If lit at midnight, this does not consume the glyph of the moon used.
Glyph of the Queen
While lit, only the person holding this candle can speak.
This affects everyone in the light of the candle.
Glyph of the Sun
The candle affects a 2x larger area and all light it produces becomes bright light.
Lighting this candle at noon causes it to affect a 3x larger area and the glyph of the sun is not consumed.
Glyph of the Tiger
A tiger made of fire leaps from the candle. It attacks anyone in sight and survives as long as the candle remains burning.
Glyph of Unity
Any spell cast on the candle affects everyone within the light of the candle. This extinguishes the candle.
Glyph of Water
Everything within the light of the candle becomes wet. All other fires are extinguished.
Glyph of Zix'Muro
The warmth of the sun fills the area affected by this candle. Any night-based effects end, the area is treated as midday.
Everything in the light of the candle starts to dry as if in direct summer sunlight.