Weapons
Glyph of Acid
The weapon now deals additional acid damage equal to its AP cost.
This weapon also removes 1 Armor and 5 DR.
Glyph of Air
The weapon now deals additional air damage equal to its AP cost.
The target is knocked back 5 feet.
Glyph of Authority
The weapon drains 1 willpower from the target when dealing damage.
The user gains 1 willpower each time they deal damage.
Both of these cap at 2 willpower each rotation and last for 1 hour.
Glyph of Beasts
The weapon now deals additional damage equal to its AP cost.
This damage is doubled against animals.
Glyph of Blood
The weapon now deals additional damage equal to its AP cost.
The weapon gives 1 level of bleeding.
Glyph of Day
The weapon now deals additional damage equal to its AP cost during the day.
Glyph of Death
On hit, the target gains the doomed status.
This can be used once per day and does not affect targets that are already doomed.
Glyph of Disease
The weapon now deals additional disease damage equal to its AP cost.
The weapon gives 1 level of diseased.
Glyph of Earth
The weapon now deals additional earth damage equal to its AP cost.
The weapon ignores 1 Armor and 5 DR.
Glyph of Electricity
The weapon now deals additional electric damage equal to its AP cost.
The weapon gives 1 level of stunned.
Glyph of Fire
The weapon now deals additional fire damage equal to its AP cost.
The weapon gives 1 level of burned.
Glyph of Healing
Anytime the weapon deals damage, the user is healed equal to ½ of the weapons AP cost.
Glyph of Ice
The weapon now deals additional ice damage equal to its AP cost.
The weapon gives 1 level of fragile.
Glyph of Life
The wielder of this weapon gains 5 additional health per point of fortitude they have.
Glyph of Magic
The weapon now deals additional magic damage equal to its AP cost.
The target gains 1 level of aetherealized.
If the target has 10 or more levels of aetherealized, they gain the aether fire status.
Glyph of Nature
The weapon now deals non-lethal damage to natural creatures.
The weapon now deals additional non-lethal damage to natural creatures equal to its AP cost.
Glyph of Night
At night, the weapon now deals additional damage equal to 2x its AP cost.
Glyph of Obedience
As a full action, the wielder of this weapon can attempt to force a target to take 1 action of their choice.
The wielder must roll intellect vs the target’s willpower.
This can be used once per day.
Additional glyphs allow this to be used more times per day.
Glyph of Perseverance
Each time the wielder of this kills an enemy, they gain +1 to their death save rolls (up to +2) for 24 hours.
Glyph of Poison
The weapon now deals additional poison damage equal to its AP cost.
The weapon also gives 1 level of poisoned.
Glyph of Power
Requires 16 glyphs:
All glyph enchantments on this weapon have their multiplier increased by 2.
Glyph of Purification
The weapon now deals additional damage to monstrosities equal to 2x its AP cost.
The weapon now deals additional damage to magic creatures equal to its AP cost.
The weapon has +1 to hit monstrosities.
If the weapon has glyphs of Zix’Muro this applies to undead as well.
If the weapon has glyphs of dragon this applies to dragons and ravagers as well.
If the weapon has glyphs of beasts this applies to beasts as well.
Glyph of Sonic
The weapon now deals additional sonic damage equal to its AP cost.
All sonic damage dealt by this weapon ignores DR and is dealt even if the attack would miss.
Glyph of Soul
This weapon has -1CT vs undead.
This ignores the CT14 minimum.
Glyph of Spirit
On a critical hit vs undead, the weapon now deals additional damage equal to 2x its AP cost.
Glyph of Storms
Enchantments on this weapon deal damage to an additional target within 10 ft() of the initial target.
Additional glyphs of storms increase the number of targets and the range the enchantments can jump.
Glyph of Strength
The weapon deals additional damage equal to its AP cost and ignores 15 DR.
Glyph of the Djinn
On a critical hit, this weapon deals additional aether damage equal to 3x its AP cost to all enemies within 5 ft() of the target.
Glyph of the Dragon
Dragon Dash:
The wielder of this weapon can spend a full action to dash in a 15 foot line. All enemies adjacent to the line take damage equal to the character’s level plus the AP cost of this weapon.
This can be used once per day.
Placing additional glyphs of the dragon on this weapon only increases the damage of this ability.
Glyph of the King
This requires 16 glyphs of the King to use.
After a successful attack, the wielder of this weapon can spend an additional full action to call down a smite on the target. This deals order damage equal to 10x the weapon’s AP cost.
If the attack is a critical success, this deals 4x damage.
Glyph of the Kraken
The wielder of this weapon gains +1 to all grapple rolls.
Glyph of the Moon
This weapon gives 1 level of chilled per hit.
Glyph of the Queen
The smite ability from glyphs of the king deals 100 more order damage.
Glyph of the Sun
This weapon gives 1 level of burned per hit.
Glyph of the Tiger
As a swift action, the wielder of this weapon can leap 5 feet towards a target and strike once for no AP cost.
This attack has +1 to hit.
This can be used once per day.
Additional glyphs increase the range, hit chance, and number of uses per day.
Glyph of Unity
Requires 16 glyphs of unity to use.
All weapons carried by the wielder of this weapon that have 16 glyphs of unity share all non-damaging enchantments they have.
Glyph of Water
The weapon now deals additional water damage equal to its AP cost.
The weapon gives 1 level of drenched.
Glyph of Zix'Muro
Damage from this weapon ignores all elemental resistances, immunities, absorption, and empower traits.