February 2022

Changelog 12

New

Hybrids

  • Pyre Drake (Lesser Dragon x Karrian): Fiery dragons without scales, but with very potent flame breath and the ability to set themselves ablaze, enhancing their potency. Just be careful - at least one part of your body is burning at all times. Perfect for the aspiring pyro!

  • Flame Tender (Cloud Tender x Karrian): Red skinned humans with flaming wings, who can create windstorms of volcanic ash, cause acid rain, or whip up flaming storms!

Traits

  • Mana Siphon: Lower magic regeneration, but gain magic from nearby sources.

  • Natural Affinity: Gain resistance to a chosen element.

  • Evasive: If you successfully avoid an attack with your Dodge, you automatically move 5 feet in a chosen direction (for better or worse).

  • Unnatural Gift: Gain a single, powerful psionic power, but lock yourself out of ever becoming properly Gifted, and thus suffer harsher effects from being Overwhelmed.

Bio-mods

Our goal was to fill out the ranks of our bio-mod lists to make them have 100 bio-mods, as well as to trim down our rank 5 and 6 Bio-Mods to 100. This makes it much easier to roll for random Bio-Mods with physical dice. We also tried to replace a lot of redundant or boring bio-mods.

  • Rank 2

    • Partial Blindness: The character loses sight in one eye

    • Bad Digestion: The character takes a lot longer to benefit from potions and food. They also cannot hold their alcohol.

  • Rank 3

    • Large Tentacle: The character grows a tentacle that’s too thick to convincingly hide under their clothes.

    • Evil Eyes: The character gets scary, glowing red eyes, making them more intimidating, but harming other Charisma skill rolls.

    • Dog Whistle Voice: The character’s voice drives nearby dogs and certain Zirians crazy.

    • Mild Allergy: The character gains a random allergy

    • Swollen Lips: The character’s lips swell up and affect speech

    • Drunken Drawl: The character’s speech sounds like they’re perpetually drunk, even if they aren’t actually drunk.

    • Thin Eyelids: The character's eyelids are less able to protect the eyes.

    • Acidic Tears: The character’s tears burn when exposed to open air

    • Excessive Voice Breaks: The character’s voice cracks a lot more than it should

    • Hyperactivity: The character has a hard time concentrating and sitting still.

    • Psionic Static: The character becomes Overwhelmed if they critically fail to cast a spell.

    • Changeling Nectar Glands: The character may now create, be affected by, and become addicted to Changeling nectar.

    • Slow Metabolism: The character doesn't benefit from potions until the rotation after they are consumed.

    • Call of the Moon: The character has a hard time resisting uncontrolled transformations if they are a therian, and are more likely to become a therian if they are not.

  • Rank 4

    • Digit Regeneration: The character regrows fingers and toes

    • Longer Tail: The character grows a longer tail (if they have one)

    • Sharp Hearing: The character gets better hearing, but takes extra sonic damage

    • Rodent Incisors: The character grows rodent teeth

    • Quick Growing Teeth: The character grows and loses teeth regularly (like a shark or Squalus)

    • Lips: The character grows lips, if they don’t have any.

    • Hair loss: Balding!

    • Inward Awareness: The character knows what bio-mods they have, and what those bio-mods do.

    • Rune Stamp: The character can leave runes on surfaces.

    • Swirling Tattoos: The character’s tattoos move of their own volition.

    • Bottomless Belly: The character can eat and drink to their heart’s content without getting full.

    • Configurable Taste Buds: The character can control what they taste.

    • Jeweler’s Touch: The character causes gems to glow when held.

    • Magical Awakening: The character learns the Focus Magic spell for free.

    • Blackening Skin: The character’s skin blackens when struck.

    • Atypical Cravings: The character feels compelled to consume meat if an herbivore, or plants if a carnivore.

    • Psicoid Spore Colony: The character has a cluster of Psicoid spores living on their body, with extra functionality if they have a certain form of the Gift.

    • Fouled Balance: The character has a hard time moving straight when dazed or dazzled.

    • Iron Liver: The character can hold their drink a lot better.

    • Hardened Nerves: The character can defend themselves better while unarmed.

Monkey's Tail: The character grows a long, strong tail, perfect for climbing with.

  • Finger Lights: The character can make light shine from inside their fingertips.

  • Inertia Suspended: The character can briefly move as if inertia did not affect them.

  • Dragon Eyes: The character’s eyes begin to look like a dragon’s.

  • Goat Eyes: The character gets those freaky looking goat eyes.

  • Owl-like Head: The character can turn their head almost 360 degrees, like an owl

  • Bush-born: The character grows leaves from their body constantly, providing potential camouflage, but making noise when moving if not trimmed.

  • Serrated Claws: The character’s claws or fingernails gain tiny serrations

  • Finger and Toenails: The character grows fingernails if they don’t have any, or longer fingernails if they do.

  • Naturally Clean: The character stays clean longer when using soap, shampoo, or lotion

  • Perfume Repellent Skin: The character doesn’t stay clean as long when using soap, shampoo, or lotion.

  • Sweat Glands: The character can now sweat, if they couldn’t do so already.

  • Shedding - Fur: The character now sheds fur like a Great Pyrenees dog.

  • Shedding - Scales: The character now needs to molt like a snake

  • Shedding - Skin: The character has dry skin and itches constantly.

  • Nonconductive: The character can’t conduct electricity (but they CAN be damaged by it).

  • Combustible: The character is much more flammable

  • Blinding Flash: The character's eyes flash with very bright light, blinding themselves and anyone they can see briefly.

  • Worm-like Cravings: Ever wanted an excuse to literally eat dirt? Now you have one!

  • Unsavory Aura: The character seems to get seen as untrustworthy and sketchy, regardless of how true that may be.

  • Air of the Paragon: The character seems exceptionally trustworthy.

  • Facial Hair: The character grows the beard and 'stache of their dreams

  • Rocket Leap: The character launches themselves high into the air. We hope they have a plan for landing…

  • Mood Eyes: The character's eyes change color depending on their mood.

  • Immediate Expulsion: The character will immediately vomit when gaining levels of diseased, purging the levels, but taking the damage immediately.

  • Taste for Poison: The character immediately knows when whatever they're consuming is poisoned.

  • The Sacred Tongue: The character can talk to Rhosar’s tiny dragons.

  • Rancher's Aptitude: The character won't spook domesticated animals and livestock.

  • Snake Scenting: The character's tongue becomes that of a snake.

  • Good Swimmer: The character swims faster and takes longer to start drowning.

  • Cosmetic Hybridization: The character’s appearance becomes that of a hybrid of their race (or a parent of their race if already a hybrid). This comes with none of the benefits of being that hybrid.

  • Rank 6

    • Gravity Anomaly: The character can now walk on walls and ceilings, and gravity in a small area around them changes to pull them in the appropriate direction.

    • Collector of Tongues: The character can now learn any spoken language, regardless of their race’s limitations.

    • Etherian Memories: The character now has strange, but informative dreams and visions.

    • Underwater Adaptation: The character now gains mermaid-like traits when entering water, allowing for very fast swimming and water breathing with no strings attached.

  • Rank 7

    • Lightning Reflexes: The character can avoid a single attack, regardless of the to-hit roll.

    • Perfect Body Alteration: The character can give themselves the makeover they’ve always dreamed of.

    • Eidetic Memory: The character remembers everything they perceive.

    • Absolute Inner Control: The character can now turn bio-mods they have on or off at will.

    • Voice of Beauty: The character has a beautiful, captivating voice, granting advantage to Charisma skill rolls and making Bard spells and abilities easier to succeed with.

    • Zis’s Favor: The character gains access to the Zirian Kitsune’s magic tails, with all the benefits that come with them.

Weapon

  • Acorn Sling: A weak sling that can be used as a swift action.

  • Silken Sling: A sling that can be used as a swift action.

  • Kull Hunter’s Sling: A dangerous sling that can be used as a swift action.

  • Bone Club

  • Stone Club

  • Brass coated club

  • Steel Spiked Club

  • Titanium Spiked Club

  • Mugen Spiked Club

  • Amethian Spiked Club

  • Lunarite Spiked Club

  • Gem Spiked Club

  • Brass mace

  • Studded Brass mace

  • Spiked Brass Mace

  • Bone Mace

  • Titanium Mace

  • Studded Titanium Mace

  • Spiked Titanium Mace

  • Steel short sword

  • Steel sword

  • Steel longsword

Changes

  • The Terra Capra creature is now immune to all knockback not caused by air damage

  • The Zirian Capii subrace now does not have to make suffocation checks until 5 minutes have passed since holding their breath.

  • The Personal Mark Universal spell is now considered a rune, and has been renamed as such.

  • The Unstoppable status effect now lets you ignore terrain effects that hinder movement.

  • Higher ranking versions of the Gifted power Re-center have been changed to offer a buff if used while not overwhelmed. All versions of Re-center (except Undisciplined Re-center) will now always reduce Psionic Stress to zero once successful, overwhelmed or not.

  • The Undisciplined Re-center Gifted power can now require up to 4 full actions to succeed.

  • Cloaks will now automatically hide any physically visible bio-mods the wearer has, so long as said bio-mods haven't sprouted from a place above the shoulders.

  • Zirian Eyeks can now learn the Ar’croca language

  • Aracnoids can now learn the Deep Speak language

  • Tentacles gained from the 400 devotion benefit of following the Fey Women of the Wildlands are no longer considered bio-mods, and cannot be removed by effects that would change or remove bio-mods.

  • Fighter’s Gi is now a Common set of light armor (was Uncommon)


Bio-mods

Working on bio-mods so much this month, we figured we ought to give the bio-mod changes its own section. Here’s what has changed.

  • The rank 6 Elemental Strike and Elemental Aura bio-mods are being removed from the list, and being replaced with new options. These old bio-mods may be repurposed somehow.

  • The rank 5 3 Eyestalks bio-mod has been moved to rank 3, and given a significant Charisma penalty. The 5 Eyestalks bio-mod has been removed for its redundancy.

  • The rank 2 Appetizing bio-mod has been moved to rank 3.

  • The rank 5 Strong Nerves bio-mod has been moved to rank 6, and has been changed to take away a full action when triggered instead of stunning you. The rank 6 Paralysis Resistant bio-mod has been removed.

  • The rank 2 Deaf bio-mod is no longer less harsh for characters that don’t start with it.

  • The rank 5 Bladed Tail bio-mod now gives an additional free unarmed hit at no AP cost, instead of making every 3rd hit free.

  • The rank 5 Silk Glands - Repair bio-mod now requires 3 uses to repair junk quality light armor to damaged quality.

  • The rank 5 Hollow Bones bio-mod now makes your limbs more likely to be crippled instead of you taking more damage from it.

  • The rank 5 Spiked Knee bio-mod now can be used during a successful unarmed attack, and deals 1d10 levels of bleeding.

  • The rank 5 Fruit Bearing bio-mod now grants 1d4 branches that grow fruits, and now has a roll to determine how long it takes to grow back broken branches.

  • The rank 7 Shadow Powered bio-mod now offers extra health regeneration for followers of the Whisperer.

  • The rank 7 Luna Powered bio-mod now offers extra health regeneration for followers and children of Luna.

  • The rank 7 Solar Powered bio-mod now offers extra health regeneration if you also have the rank 5 Photosynthesis bio-mod.

  • The rank 5 Lesser Dragon Scales bio-mod has moved to rank 4, and replaced Partial Scales. It now also stacks with existing Scales racial abilities.

  • The rank 5 Clear Skin bio-mod now grants a huge bonus to anyone trying to diagnose and heal your injuries instead of a slight diagnosis bonus and Sneak bonus.

  • The rank 6 Heavy Build bio-mod now grants +1 Vigor and 4+1d8 inches of height.

  • The rank 6 Angel Eyes bio-mod has moved to rank 7.

  • The rank 7 Pitch Dark Vision bio-mod has moved to rank 6.

  • The rank 6 Slow Growing Plates bio-mod has moved to rank 5.

  • The rank 6 Alpha Pheromones - Ancient bio-mod has moved to rank 7, and now also affects lesser ancients and tribal gods.


Ranger Wildman and Huntsman

  • These classes no longer give bio-mods, they now give specific bonuses for prefered terrain.


Goblins

  • Radier Goblins: Group hunter now gives +1 to hit instead of +1% damage.


Artifacts

  • Good Idea: This has been tweaked to now be once per day and now allows for a single alchemy or crafting critical success per day. The price and rarity have been increased as well.

  • Die of Chaos: The Die of Chaos can now only be used a limited number of times before breaking and triggering additional effects.


Venandi Amazon

  • Self Empowerment has been replaced with Maternal Empowerment. It is now passive, but only works while caring for a child. This was done to better incentivize those that choose Venandi Amazon to not try to ignore the child mechanic.

Spells

  • All Cleric Pick-Me-Up spells now scale flat amounts, no longer based on percents.

  • All Cleric healing spells now scale flat amounts, no longer based on percents

  • All Circle of Healing spells now give additional dice of healing instead of percent increases

  • Lesser Cure has been reworked and should be more functional.

Magic

  • Chaos Burst has had several of its effects tweaked slightly. This results in little net change, but should make some of the effects more clear and user friendly.


Armor

  • All heavy armor has been tweaked and received a buff. Effects that ignore DR are now less effective against characters in heavy armor.

Weapons

  • The Stun Baton has had its damage significantly buffed, its stun has been nerfed, and its price has increased.

  • The Pain Stick has received tweaks similar to the Stun Baton

  • Short swords can now use the finesse weapon or bladed weapon skill.