February 2022
Changelog 12
New
Hybrids
Pyre Drake (Lesser Dragon x Karrian): Fiery dragons without scales, but with very potent flame breath and the ability to set themselves ablaze, enhancing their potency. Just be careful - at least one part of your body is burning at all times. Perfect for the aspiring pyro!
Flame Tender (Cloud Tender x Karrian): Red skinned humans with flaming wings, who can create windstorms of volcanic ash, cause acid rain, or whip up flaming storms!
Traits
Mana Siphon: Lower magic regeneration, but gain magic from nearby sources.
Natural Affinity: Gain resistance to a chosen element.
Evasive: If you successfully avoid an attack with your Dodge, you automatically move 5 feet in a chosen direction (for better or worse).
Unnatural Gift: Gain a single, powerful psionic power, but lock yourself out of ever becoming properly Gifted, and thus suffer harsher effects from being Overwhelmed.
Bio-mods
Our goal was to fill out the ranks of our bio-mod lists to make them have 100 bio-mods, as well as to trim down our rank 5 and 6 Bio-Mods to 100. This makes it much easier to roll for random Bio-Mods with physical dice. We also tried to replace a lot of redundant or boring bio-mods.
Rank 2
Partial Blindness: The character loses sight in one eye
Bad Digestion: The character takes a lot longer to benefit from potions and food. They also cannot hold their alcohol.
Rank 3
Large Tentacle: The character grows a tentacle that’s too thick to convincingly hide under their clothes.
Evil Eyes: The character gets scary, glowing red eyes, making them more intimidating, but harming other Charisma skill rolls.
Dog Whistle Voice: The character’s voice drives nearby dogs and certain Zirians crazy.
Mild Allergy: The character gains a random allergy
Swollen Lips: The character’s lips swell up and affect speech
Drunken Drawl: The character’s speech sounds like they’re perpetually drunk, even if they aren’t actually drunk.
Thin Eyelids: The character's eyelids are less able to protect the eyes.
Acidic Tears: The character’s tears burn when exposed to open air
Excessive Voice Breaks: The character’s voice cracks a lot more than it should
Hyperactivity: The character has a hard time concentrating and sitting still.
Psionic Static: The character becomes Overwhelmed if they critically fail to cast a spell.
Changeling Nectar Glands: The character may now create, be affected by, and become addicted to Changeling nectar.
Slow Metabolism: The character doesn't benefit from potions until the rotation after they are consumed.
Call of the Moon: The character has a hard time resisting uncontrolled transformations if they are a therian, and are more likely to become a therian if they are not.
Rank 4
Digit Regeneration: The character regrows fingers and toes
Longer Tail: The character grows a longer tail (if they have one)
Sharp Hearing: The character gets better hearing, but takes extra sonic damage
Rodent Incisors: The character grows rodent teeth
Quick Growing Teeth: The character grows and loses teeth regularly (like a shark or Squalus)
Lips: The character grows lips, if they don’t have any.
Hair loss: Balding!
Inward Awareness: The character knows what bio-mods they have, and what those bio-mods do.
Rune Stamp: The character can leave runes on surfaces.
Swirling Tattoos: The character’s tattoos move of their own volition.
Bottomless Belly: The character can eat and drink to their heart’s content without getting full.
Configurable Taste Buds: The character can control what they taste.
Jeweler’s Touch: The character causes gems to glow when held.
Magical Awakening: The character learns the Focus Magic spell for free.
Blackening Skin: The character’s skin blackens when struck.
Atypical Cravings: The character feels compelled to consume meat if an herbivore, or plants if a carnivore.
Psicoid Spore Colony: The character has a cluster of Psicoid spores living on their body, with extra functionality if they have a certain form of the Gift.
Fouled Balance: The character has a hard time moving straight when dazed or dazzled.
Iron Liver: The character can hold their drink a lot better.
Hardened Nerves: The character can defend themselves better while unarmed.
Monkey's Tail: The character grows a long, strong tail, perfect for climbing with.
Finger Lights: The character can make light shine from inside their fingertips.
Inertia Suspended: The character can briefly move as if inertia did not affect them.
Dragon Eyes: The character’s eyes begin to look like a dragon’s.
Goat Eyes: The character gets those freaky looking goat eyes.
Owl-like Head: The character can turn their head almost 360 degrees, like an owl
Bush-born: The character grows leaves from their body constantly, providing potential camouflage, but making noise when moving if not trimmed.
Serrated Claws: The character’s claws or fingernails gain tiny serrations
Finger and Toenails: The character grows fingernails if they don’t have any, or longer fingernails if they do.
Naturally Clean: The character stays clean longer when using soap, shampoo, or lotion
Perfume Repellent Skin: The character doesn’t stay clean as long when using soap, shampoo, or lotion.
Sweat Glands: The character can now sweat, if they couldn’t do so already.
Shedding - Fur: The character now sheds fur like a Great Pyrenees dog.
Shedding - Scales: The character now needs to molt like a snake
Shedding - Skin: The character has dry skin and itches constantly.
Nonconductive: The character can’t conduct electricity (but they CAN be damaged by it).
Combustible: The character is much more flammable
Blinding Flash: The character's eyes flash with very bright light, blinding themselves and anyone they can see briefly.
Worm-like Cravings: Ever wanted an excuse to literally eat dirt? Now you have one!
Unsavory Aura: The character seems to get seen as untrustworthy and sketchy, regardless of how true that may be.
Air of the Paragon: The character seems exceptionally trustworthy.
Facial Hair: The character grows the beard and 'stache of their dreams
Rocket Leap: The character launches themselves high into the air. We hope they have a plan for landing…
Mood Eyes: The character's eyes change color depending on their mood.
Immediate Expulsion: The character will immediately vomit when gaining levels of diseased, purging the levels, but taking the damage immediately.
Taste for Poison: The character immediately knows when whatever they're consuming is poisoned.
The Sacred Tongue: The character can talk to Rhosar’s tiny dragons.
Rancher's Aptitude: The character won't spook domesticated animals and livestock.
Snake Scenting: The character's tongue becomes that of a snake.
Good Swimmer: The character swims faster and takes longer to start drowning.
Cosmetic Hybridization: The character’s appearance becomes that of a hybrid of their race (or a parent of their race if already a hybrid). This comes with none of the benefits of being that hybrid.
Rank 6
Gravity Anomaly: The character can now walk on walls and ceilings, and gravity in a small area around them changes to pull them in the appropriate direction.
Collector of Tongues: The character can now learn any spoken language, regardless of their race’s limitations.
Etherian Memories: The character now has strange, but informative dreams and visions.
Underwater Adaptation: The character now gains mermaid-like traits when entering water, allowing for very fast swimming and water breathing with no strings attached.
Rank 7
Lightning Reflexes: The character can avoid a single attack, regardless of the to-hit roll.
Perfect Body Alteration: The character can give themselves the makeover they’ve always dreamed of.
Eidetic Memory: The character remembers everything they perceive.
Absolute Inner Control: The character can now turn bio-mods they have on or off at will.
Voice of Beauty: The character has a beautiful, captivating voice, granting advantage to Charisma skill rolls and making Bard spells and abilities easier to succeed with.
Zis’s Favor: The character gains access to the Zirian Kitsune’s magic tails, with all the benefits that come with them.
Weapon
Acorn Sling: A weak sling that can be used as a swift action.
Silken Sling: A sling that can be used as a swift action.
Kull Hunter’s Sling: A dangerous sling that can be used as a swift action.
Bone Club
Stone Club
Brass coated club
Steel Spiked Club
Titanium Spiked Club
Mugen Spiked Club
Amethian Spiked Club
Lunarite Spiked Club
Gem Spiked Club
Brass mace
Studded Brass mace
Spiked Brass Mace
Bone Mace
Titanium Mace
Studded Titanium Mace
Spiked Titanium Mace
Steel short sword
Steel sword
Steel longsword
Changes
The Terra Capra creature is now immune to all knockback not caused by air damage
The Zirian Capii subrace now does not have to make suffocation checks until 5 minutes have passed since holding their breath.
The Personal Mark Universal spell is now considered a rune, and has been renamed as such.
The Unstoppable status effect now lets you ignore terrain effects that hinder movement.
Higher ranking versions of the Gifted power Re-center have been changed to offer a buff if used while not overwhelmed. All versions of Re-center (except Undisciplined Re-center) will now always reduce Psionic Stress to zero once successful, overwhelmed or not.
The Undisciplined Re-center Gifted power can now require up to 4 full actions to succeed.
Cloaks will now automatically hide any physically visible bio-mods the wearer has, so long as said bio-mods haven't sprouted from a place above the shoulders.
Zirian Eyeks can now learn the Ar’croca language
Aracnoids can now learn the Deep Speak language
Tentacles gained from the 400 devotion benefit of following the Fey Women of the Wildlands are no longer considered bio-mods, and cannot be removed by effects that would change or remove bio-mods.
Fighter’s Gi is now a Common set of light armor (was Uncommon)
Bio-mods
Working on bio-mods so much this month, we figured we ought to give the bio-mod changes its own section. Here’s what has changed.
The rank 6 Elemental Strike and Elemental Aura bio-mods are being removed from the list, and being replaced with new options. These old bio-mods may be repurposed somehow.
The rank 5 3 Eyestalks bio-mod has been moved to rank 3, and given a significant Charisma penalty. The 5 Eyestalks bio-mod has been removed for its redundancy.
The rank 2 Appetizing bio-mod has been moved to rank 3.
The rank 5 Strong Nerves bio-mod has been moved to rank 6, and has been changed to take away a full action when triggered instead of stunning you. The rank 6 Paralysis Resistant bio-mod has been removed.
The rank 2 Deaf bio-mod is no longer less harsh for characters that don’t start with it.
The rank 5 Bladed Tail bio-mod now gives an additional free unarmed hit at no AP cost, instead of making every 3rd hit free.
The rank 5 Silk Glands - Repair bio-mod now requires 3 uses to repair junk quality light armor to damaged quality.
The rank 5 Hollow Bones bio-mod now makes your limbs more likely to be crippled instead of you taking more damage from it.
The rank 5 Spiked Knee bio-mod now can be used during a successful unarmed attack, and deals 1d10 levels of bleeding.
The rank 5 Fruit Bearing bio-mod now grants 1d4 branches that grow fruits, and now has a roll to determine how long it takes to grow back broken branches.
The rank 7 Shadow Powered bio-mod now offers extra health regeneration for followers of the Whisperer.
The rank 7 Luna Powered bio-mod now offers extra health regeneration for followers and children of Luna.
The rank 7 Solar Powered bio-mod now offers extra health regeneration if you also have the rank 5 Photosynthesis bio-mod.
The rank 5 Lesser Dragon Scales bio-mod has moved to rank 4, and replaced Partial Scales. It now also stacks with existing Scales racial abilities.
The rank 5 Clear Skin bio-mod now grants a huge bonus to anyone trying to diagnose and heal your injuries instead of a slight diagnosis bonus and Sneak bonus.
The rank 6 Heavy Build bio-mod now grants +1 Vigor and 4+1d8 inches of height.
The rank 6 Angel Eyes bio-mod has moved to rank 7.
The rank 7 Pitch Dark Vision bio-mod has moved to rank 6.
The rank 6 Slow Growing Plates bio-mod has moved to rank 5.
The rank 6 Alpha Pheromones - Ancient bio-mod has moved to rank 7, and now also affects lesser ancients and tribal gods.
Ranger Wildman and Huntsman
These classes no longer give bio-mods, they now give specific bonuses for prefered terrain.
Goblins
Radier Goblins: Group hunter now gives +1 to hit instead of +1% damage.
Artifacts
Good Idea: This has been tweaked to now be once per day and now allows for a single alchemy or crafting critical success per day. The price and rarity have been increased as well.
Die of Chaos: The Die of Chaos can now only be used a limited number of times before breaking and triggering additional effects.
Venandi Amazon
Self Empowerment has been replaced with Maternal Empowerment. It is now passive, but only works while caring for a child. This was done to better incentivize those that choose Venandi Amazon to not try to ignore the child mechanic.
Spells
All Cleric Pick-Me-Up spells now scale flat amounts, no longer based on percents.
All Cleric healing spells now scale flat amounts, no longer based on percents
All Circle of Healing spells now give additional dice of healing instead of percent increases
Lesser Cure has been reworked and should be more functional.
Magic
Chaos Burst has had several of its effects tweaked slightly. This results in little net change, but should make some of the effects more clear and user friendly.
Armor
All heavy armor has been tweaked and received a buff. Effects that ignore DR are now less effective against characters in heavy armor.
Weapons
The Stun Baton has had its damage significantly buffed, its stun has been nerfed, and its price has increased.
The Pain Stick has received tweaks similar to the Stun Baton
Short swords can now use the finesse weapon or bladed weapon skill.