Water

Very Shallow Water:

A thin layer of water covers the ground.

All creatures have -2 dodge and -2 to sneak rolls.


Shallow Water:

Higher than ankle deep water covers the ground, impeding movement.

All creatures have their movement speed reduced by 5 feet and have -4 to dodge.


Water:

The water comes up to your waist, further impeding movement.

All creatures have their movement speed reduced by 10 feet, have -6 to dodge, and have their AP costs increased by 3.

Characters shorter than 3 feet tall must swim.


Deep Water:

Water comes up to most character’s necks, making movement very difficult.

All creatures have their movement speed reduced by 15 feet, have -8 to dodge, and have their AP costs increased by 5.

Characters shorter than 5 feet tall must swim.