Water
Very Shallow Water:
A thin layer of water covers the ground.
All creatures have -2 dodge and -2 to sneak rolls.
Shallow Water:
Higher than ankle deep water covers the ground, impeding movement.
All creatures have their movement speed reduced by 5 feet and have -4 to dodge.
Water:
The water comes up to your waist, further impeding movement.
All creatures have their movement speed reduced by 10 feet, have -6 to dodge, and have their AP costs increased by 3.
Characters shorter than 3 feet tall must swim.
Deep Water:
Water comes up to most character’s necks, making movement very difficult.
All creatures have their movement speed reduced by 15 feet, have -8 to dodge, and have their AP costs increased by 5.
Characters shorter than 5 feet tall must swim.