Leveling Guide
When leveling up a character, it’s important to remember each step so you don’t accidentally fall behind your party. It can be a lot to remember, so hopefully this can help you learn the ropes.
Once you reach level 50, for every 25,000 EXP gained, you gain an additional 3 maximum magic, max health equal to 10 + your Fortitude, and skill points equal to your Intellect.
Once you reach level 50, every 125,000 EXP you gain allows you to take a rank in any class and gain one perk.
Step 1: Experience Gained
The first step is applying the experience (or EXP, for short) your character has gained to your character. You will accumulate EXP throughout your adventures, usually through killing enemies, completing quests, or succeeding at tasks (though these are not the only methods). EXP gained is accumulative, contributing towards a total that you will keep for as long as your character is alive. If your character’s total current experience reaches a level threshold, they level up! These thresholds can be found on this EXP sheet - the “EXP Level Threshold” column shows how much total experience your character needs to have to reach a given level, and the “EXP needed to level up” column shows the amount of experience that will need to be gained to reach the next level. It is wise to diligently keep track of how much experience your character has.
Step 2: Health and Magic
Characters will gain additional maximum health and magic pool on each level up, and keeping on top of these increases will help keep your character alive and powerful.
For all of the following:
Flat bonuses are applied first.
% bonuses are totaled then applied as one.
At character creation, your base health is determined by this formula:
Health = 100 + (Fortitude * 25) + (Your level * (10 + 2 * Fortitude))
Each level, you gain 10 maximum health + double your Fortitude. For example, if a character has 200 health and 6 Fortitude, then when they level up, their health will increase by 22 (10 + 12), giving them 222 health. If you are unsure if your health is correct, you can check by using the formula above by replacing “Fortitude” with your character’s Fortitude, and “Level” with your character’s current level.
Your magic pool, at character creation, is equal to 15 times your Intellect, and you gain an additional +1 point to your magic pool for every 2 points in any and all of your magic skills (This is not your total magic skills divided by 2. Having 9 healing magic and 9 evocation equals +8 magic, not +9.).
Every time your character levels up, you gain an additional 3 points to your magic pool. All of the points mentioned in this paragraph apply to your character’s base magic stat.
Additionally, there may be perks, traits, artifacts, or other factors that provide bonuses to your magic pool. These will need to be applied to your character on each level up, since many of these bonuses are percentages. Remember, flat bonuses should be applied before percentage bonuses.
For example, if a character has 200 base magic after a level up, and they have a perk that grants a +10 flat bonus and another that grants a +10% bonus, they apply the +10 first to get 210, then apply the 10% bonus (multiplying by 1.1) to get 231.
Step 3: Skills
Every time your character levels up, you will gain a number of skill points you can spend to increase any of your skills however you wish. The base number of skill points your character receives each level is equal to 11 + your character’s Intellect. Be aware that some traits can affect the base number of skill points your character is allowed to gain each level. These traits include, but are not limited to:
Extreme Comprehension (-4 skill points per level)
Start High (-5 skill points per level)
Started from the Bottom (+2 skill points per level)
Faithless - Attributes (+1 skill point per level)
(Full descriptions of what these traits do can be found on the Perks doc in the “Bonus Traits” tab)
Don’t forget that a skill’s modifier increases by +1 for every 10 points in the skill!
If your character has gained so much experience that they will gain multiple levels at once, it is wise to apply each level individually to avoid taking perks you would be ineligible for otherwise. This happens most commonly with skill points, since having two or more levels is essentially just more skill points to spend. Ensure you spend the points of one level first, and take a perk you would be eligible for at that moment before applying your other levels!
Step 4: Class Ranks
Every 5th level, your character is allowed to take a rank in a class. You can either increase the rank of one of your current classes, or may take a rank in a new class. Taking a rank in a new class will grant your character Rank 0 of that new class. By default, only one class may be ranked up during a level up. If you have a rank in Warrior and a rank in Ranger - Bowmaster, for example, you cannot boost them both.
Make sure you apply any applicable bonuses gained from taking class ranks to your character sheet!
Step 5: Perks
After all of the above has been done, you choose a perk from the Perks doc. You may give your character any perk on the list, as long as the level requirement is not higher than your current level, and as long as your character meets all of the perk’s listed requirements. You may not take a level 6 perk with a level 4 character, for example, or you may not take a perk that requires Sneak 50 if your Sneak is 30. Characters can take perks that become available at earlier levels at any level they choose, so long as they fulfill any other requirements the perk in question may have.
Some perks have multiple ranks, and can be taken multiple times for additional benefits. For example, the Durable perk becomes available at level 6 to characters with at least Fortitude 5. It has 4 ranks, so it can be taken up to 4 times.
Perks can sometimes be gained via special perk books that can potentially be acquired during a given campaign. These perk books grant either a specific perk, or a random perk of a given level if the perk isn’t specified. Perk books may be used at any time, not just upon leveling up. Perk books may grant your character a perk they are ineligible to take via leveling up.
Bio-mods and bonus traits exist that affect the number of perks your character may receive, both positively and negatively. These include, but are not limited to:
Perk Starved rank 1 bio-mod (Your character only gains a perk on even numbered levels)
Greater Perk Deficiency rank 2 bio-mod (Every 5th level, you cannot take a perk)
Perk Deficiency rank 3 bio-mod(Every 10th level, you cannot take a perk)
A Little Perky rank 4 bio-mod (Every 10th level, you gain an additional perk)
Perky rank 5 bio-mod (Every 5th level, you gain an additional perk)
Very Perky rank 6 bio-mod (Every 3rd level, you gain an additional perk)
Drowning in Perks rank 7 bio-mod (Every even numbered level, you gain an additional perk)
Classist bonus trait (Start with an additional class rank and gain an additional class rank every 5th level, but also start with the rank 1 Perk Starved bio-mod)
Started from the Bottom (Does a lot of things, but you only gain perks on odd numbered levels. If combined with Classist, you do not gain perks. Do so with care)
(More information can be found on the Bio-Mods and Perks docs)
Step 6: Anything Else
After these steps are done, it’s a good idea to go over them and double-check numbers and requirements to make sure everything checks out. Make sure you factor in any effects that your talent might have, and any other things that your DM may have given you. Otherwise, you’re done! Have fun!
Extra Advice
Here are some other tips that may be useful to you:
Keep things organized! Your character sheet is designed to be well organized, but nothing is stopping you from modifying your sheet to organize things to your liking.. Just be ready to explain to your DM where something is if they need to check something on your character sheet.
If your talent is affected by your level, be sure to keep that in mind when leveling up, creating macros for Roll20, etc
If you have acquired new equipment, it’s best to apply any benefits it may have as soon as possible. Nothing hurts more than getting smacked around in a fight and then realizing you were supposed to have an extra 5 points of Dodge because of your new equipment, but forgot to apply it.
Your AP does not increase each level. It can be increased with artifacts, enchantments, and/or boosts to your Dexterity, but it does not increase naturally with levels.
Don’t be afraid to ask for help from your DM or other players!