Illnesses

Illnesses are gained through a variety of means such as from certain enemies, tainted food, or exposure to the elements. 

Common Cold

The common cold. You feel miserable and achy.


Contracting:

This can be contracted in a variety of ways, the most common is being out in pour weather. 

If you are out in the rain make a SR 1 Fortitude roll. On failure you contract this. 


Effects:


Curing:

After D10 days the symptoms fade and you are cured. 

Horn Rot

Your horns begin to rot due to excessive moisture. 


Contracting:

If your horns are continuously wet for more than 3 consecutive hours make a SR 3 Fortitude roll each hour. On failure you contract this.

The SR increases  by 1 for each hour your horns are wet.


Effects:


Curing:

Apply Herb Extract once per day. Upon application make a SR 16 Fortitude roll, on success it is cured. 

Once cured they recover over D4 months. 

Flu - Fever

You have a fever.


Contracting:

If you are out in the rain make a SR 1 Fortitude roll. On failure you contract this. 

If you contract this make a SR 5 Fortitude roll, on failure contract either Flu- Sore Muscles or Flu- Chills. 


Effects:


Curing:

After D10 days it goes away. 

The duration is extended by D4 days per Flu illness you have.

Flu - Sore Muscles

Your muscles ache.


Contracting:

If you are out in the rain make a SR 1 Fortitude roll. On failure you contract this. 

If you contract this make a SR 5 Fortitude roll, on failure contract either Flu- Fever or Flu- Chills. 


Effects:


Curing:

After D10 days it goes away. 

The duration is extended by D4 days per Flu illness you have.

Flu - Chills

Your body is cold and sweat covers you.


Contracting:

If you are out in the rain make a SR 1 Fortitude roll. On failure you contract this. 

If you contract this make a SR 5 Fortitude roll, on failure contract either Flu-  Sore Muscles or Flu- Fever


Effects:


Curing:

After D10 days it goes away. 

The duration is extended by D4 days per Flu illness you have.