Damage Types

Standard damage types


Damage

Standard or lethal damage, this is the most common damage type and is basic damage that would be dealt by weapons. Only general DR applies to this. 


Non-lethal damage

This is similar to standard damage, but does not kill the character. 

Non-lethal damage builds up, but does not affect a character’s health. 

If a character’s current health is equal to or less than the amount of non-lethal damage they have taken, the character is knocked out. 


Bleed damage

Bleed damage is damage dealt by cutting deeply into a target. This usually causes the bleeding status and can cause hemorrhaging. 


Healing

This is the opposite of damage. The target regains health equal to the amount of healing received. However Undead enemies take damage equal to the amount of healing received. Corrupt dead enemies take damage equal to 2x the amount of healing received. 


Elemental damage types:

Elemental damage is caused by a variety of spells, creatures, and weapons

The effects listed here apply to all uses of the element unless otherwise specified. Specific spells and abilities will often list durations, effects, and SRs. If there is no effect listed (Such as poison damage with no duration, or acid with no armor removal listed)


Acid

Acid damage is caused by caustic acid and usually removes armor and DR for anyone affected.


Air

Air damage is caused by focused air impacting or cutting a target. It usually knocks the target back. 


Disease

Disease damage is caused by toxic magic and curses. It can cause the diseased and sickened statuses. 


Earth

Earth damage is most often dealt by razor sharp stone and usually ignores Armor and DR. 


Electric

Electric damage is caused mostly by spells. It tends to stun anyone affected.


Fire

Fire damage is dealt by extreme heat or objects covered in fire. It can cause the Burned or Ignited status. 


Ice

Ice damage is dealt by extreme cold or objects made or covered in ice. It can cause the chilled or frozen statuses.  


Poison

Poison damage is dealt by poisons and venoms. These can be magic or mundane in nature. It can give the poisoned status. 


Sonic

Sonic damage is caused by high pitched, focused, or loud sounds that are capable of causing physical harm. Sonic damage is usually low, but dealt in an AOE, is capable of ignoring DR and is sometimes unable to be avoided. 


Water

Damage caused from water. This can be in the form of a powerful jet, a slash, impact, or other such form. This can reduce dodge, movement speed, or resistance to the frozen status. 


Arcane damage types:


Aether Damage

This is damage caused by creatures and weapons influenced genesis magic from the space between realms.

Anytime a character deals aether damage they gain dissonance equal to the damage dealt. 


Blight Damage

This is damage caused by certain corrupt creatures and by direct exposure to blight

Anyone hit with blight damage gains radiation equal to the damage dealt. 


Chaos Damage

Damage born from Jaged himself. Chaos damage benefits from all bonuses that affect elements, even bonuses that affect only a single element (such as fire overwhelmed).

Anytime a character takes chaos damage, it also counts as all damage types for status effects (such as bleeding, poisoned, ignited, etc.) 


Corrupt Blight Damage

This is damage caused by certain corrupt creatures and by direct exposure to corrupt blight

Anyone hit with Corrupt blight damage gains Enervation equal to the damage dealt.


Magic Damage

This is damage dealt by pure magic. This tends to deal higher damage than other damage types. 


Order Damage

This is damage that is absolute, it ignores all resistances, Armor, and Dodge. There is no rolling as the damage dealt is always a specific value. 

Followers of Belladonna deal this damage with their offensive spells. 


Psionic Damage

Damage dealt to the mind. It is just as dangerous if not more than physical injury. This ignores Armor, Dodge, and general DR. 

If an attack deals only psionic damage, the attacker rolls vs the target’s willpower. 

If an attack deals partial psionic damage, the attacker still rolls vs the target’s armor or dodge, but the psionic damage is applied as long as the attacker beats the target’s willpower. 

This damage also deals non-lethal damage to the target equal to ½ the Psionic damage dealt to them.


Solar Damage

The damage is caused by a few specific creatures and sources. 

Solar damage causes the target to take fire damage and gain radiation equal to half the damage dealt.