July 2022
Changelog 17
New
Class
True Therianthrope, Werebear: A powerful frontline warrior and natural tank, these are easily some of the most dangerous therians out there.
Druid, Behemoth: A unique druid class that specifalizes in taking the form of giant animals and dominating the battlefield with a variety of abilities.
Ritual
Sanctify Weapons: Temporarily enchant weapons to deal additional damage to undead and monstrosities.
Elemental Imbuement - Acid: Temporarily imbue your weapons with acid damage.
Elemental Imbuement - Air: Temporarily imbue your weapons with air damage.
Elemental Imbuement - Disease: Temporarily imbue your weapons with disease damage.
Elemental Imbuement - Earth: Temporarily imbue your weapons with earth damage.
Elemental Imbuement - Fire: Temporarily imbue your weapons with fire damage.
Elemental Imbuement - Ice: Temporarily imbue your weapons with ice damage.
Elemental Imbuement - Electricity: Temporarily imbue your weapons with electric damage.
Elemental Imbuement - Magic: Temporarily imbue your weapons with magic damage.
Elemental Imbuement - Poison: Temporarily imbue your weapons with poison damage.
Elemental Imbuement - Sonic: Temporarily imbue your weapons with sonic damage.
Elemental Imbuement - Water: Temporarily imbue your weapons with water damage.
King’s harvest: A ritual to protect the fallen from becoming undead.
Tide of Undead: A dangerous but short lived method of raising a large horde of undead quickly.
Perks
Rugged 1 (Level 1): The character gains a small resistance to all elements.
Rugged 2 (Level 16): The character gains a moderate resistance to all elements.
Rugged 3 (Level 30): The character gains a significant resistance to all elements.
Field Treatment (Level 2): Your medical supplies are more effective.
Self Treatment (Level 4): You can use medical supplies on yourself.
Potent Salves (Level 6): Whenever you use a healing item to cure bleed, it heals as well.
Traveling Med Kit 1 (Level 8): Gain more uses of Field Treatment and it heals more.
Anti - Venom (Level 12): You can now cure the poisoned status.
Traveling Med Kit 1 (Level 16): Gain more uses of Field Treatment and it heals more.
Larger Med Kit 1 (Level 16): Gain an additional use of Adrenaline Shot, Suppressor, or Anti-Venom.
Suppressor (Level 20): Temporarily suppress all status effects on a target.
Traveling Med Kit 1 (Level 24): Gain more uses of Field Treatment and it heals more.
Adrenaline Shot (Level 26): Grant an ally significant combat advantages, with several significant side effects.
Larger Med Kit 2 (Level 28): Gain an additional use of Adrenaline Shot, Suppressor, or Anti-Venom.
Changes
Classes
All Magic Classes:
have had a slight change. You no longer gain a large number of spells each time you gain rank 0 in a magic class. Only the first magic class gives a significant number of spells. This means you can no longer take rank 0 in four different magic classes to rapidly fill your spellbook.
Traits
Conflicting Faiths: Slight tweak to this perk to close some exploits, you can no longer use it in combination with certain races to follow 3 or more ancients.
Complementary Faiths: Slight tweak to this perk to close some exploits, you can no longer use it in combination with certain races to follow 3 or more ancients.
Spells
Mitosis (CL 8 Alteration): The spell now costs twice as much magic, is limited to a single duplicate, has a shorter duration, and is much more punishing to the caster.
Bio-Mods
If you have the rank 5 Therianthropy bio-mod, and you gain the rank 6 Dire Therianthropy bio-mod, the next five kills you gain while in Therianform will count as 2 kills towards Feed the Beast, so long as the EXP requirement is met.
If you have the rank 5 Therianthropy bio-mod OR the rank 6 Dire Therianthropy bio-mod, and you gain the rank 7 King Therianthropy bio-mod, the next ten kills you gain while in Therianform will count as 2 kills towards Feed the Beast, so long as the EXP requirement is met.