August 2021

Changelog 6

New

  • New Warrior class: Gilded Archer. These warriors specialize in hurling weapons with great force at nearby targets.


  • Added Lesser water elemental

  • Added water elemental

  • Added greater water elemental

  • Added Subjugated Psigate Guardian, a powerful creature crafted to guard tombs, towers, and the homes of powerful mages.


  • Shield (Legendary): Tower shield of the Lunar guard.

  • Sword (rare): Barbed Rapier


  • All paladins, Siege Stance: At rank 1, all paladins gain a bonus so vigor based skills and perks use fortitude instead


  • Paladin spell (CL 1): Searing hands, a low damage melee spell for starting paladins.

  • Paladin spell (CL 1): Smite, a cheap but potent spell that is a staple in any paladin’s spell list

  • Paladin spell (CL 3): Intellectual vigor, your vigor becomes equal to your intellect for the duration of this spell.

  • Paladin spell (CL 5): Order bolt, like holy bolt but it deals order damage and has a slightly higher damage output.

  • Spellbook crafting rules

  • Cleric spell (CL 10): Holy Restoration, a powerful resurrection spell

  • Focus enchantment (CL 10): endless casting. Store a CL 1 spell in the focus. When used, it is cast 10 times


  • Perk (Level 10): Diverse practice. This perk allows characters to raise their lowest CLs.

  • Perk (Level 1): Mount Expertise. Basically the sprint perk, but for a mount

  • Perk (level 6): Advanced Mount Expertise. This perk has 3 ranks that allow a player to boost the stats of their mount.


  • Herbs were added as a new ingredient

  • Algae was added as a new ingredient

  • Slime was added as a new ingredient


  • New trait: Trade offs, choose up to 5 negatives to gain up to 6 additional bonus traits.


  • Zis now has a secondary devotion path followers can choose to take. Followers of storms gain damage, knockback, stun, and weather abilities for a versatile set of benefits.

  • Zol now has an avatar bonus that periodically cures a status effect.

  • Zol now has a divine intervention that allows you to target all allies with a chosen Zol spell.

  • The Whisperer now has an avatar bonus, granting the character powerful telepathy.

  • The Whisperer now has a divine intervention, allowing the character to cloak an area in silence and magic darkness.

  • The shade tower now has an avatar bonus, allowing the character to summon a shade anytime they kill an enemy

  • The shade tower now has a divine intervention, allowing the character to summon a group of shades.

  • Praelium now has an avatar bonus, allowing the character to gather aether strands and weave them into items.

  • Followers of Praelium: Minor creation, followers of Praelium can now generate small items 1-3 times a day.

  • Followers of Praelium: Major creation, followers of Praelium can now generate large items once a day.

  • Karr now has an avatar bonus, allowing the character to transform the terrain around them into smoldering ground.

  • Followers of Karr: Karrian skin, followers gain immunity to burning and smoldering ground.

  • Followers of Karr: Karr's Mark, followers of Karr now turn the ground into burning ground whenever they deal fire damage.

  • Followers of Karr: Destructive Blessing, followers if Karr gain bonus damage with fire and air damage.


Changes

  • Bio-mod Arctic Lycanthropy (Rank 7): The armor and dodge given has been reduced to 2x your fortitude and dexterity, respectively. The DR given has been reduced to 9x your fortitude.

  • Bio-mod Dire Lycanthropy (Rank 6): The armor and dodge given has been reduced to 10 + your fortitude and dexterity, respectively. The DR given has been reduced to 6x your fortitude.

  • Bio-mod Lycanthropy (Rank 5): The Armor and Dodge given has been reduced to your fortitude and dexterity, respectively. The DR given has been reduced to 3x your fortitude.

  • Class True Lycanthropy: The armor and dodge given by the rank 0 bonus Lycan form has been reduced to your fortitude and dexterity, respectively

  • Class True Lycanthropy: rank 3 now gives the Greater Lycanform that increases the amount of health you have while active and increases your armor and dodge to 2x your fortitude and dexterity, respectively.


  • Saint’s boots (rare boots) now give +1 fortune per 100 devotion the wearer has, instead of +1 fortune if the wearer follows an ancient.


  • Red herbs were removed

  • Blue herbs were removed

  • Green herbs were removed

  • Red algae was removed

  • Blue algae was removed

  • Green algae was removed

  • Slime- filtered was removed

  • Slime- unfiltered was removed


  • Followers of Karr: Inferno now deals D20 damage per character level, has had it's maximum range reduced by 5 feet, and no longer affects a wave or circle area.


  • The hyper blunderbuss now deals 2+2D8 per round (up from D6 per round), holds 100 rounds (down from 200) and can be loaded with 25 rounds per full action (down from 50)


  • The requirements to repair and upgrade weapons and armor have been increased. Metal or gem based weapons and armor now require a forge to repair and upgrade


  • Paladin spell (CL 1): Holy bolt is now a CL 1 spell and has had its damage and scaling reworked to be closer to smite.


  • Paladin - Path of Justice has gained a small buff