August 2021
Changelog 6
New
New Warrior class: Gilded Archer. These warriors specialize in hurling weapons with great force at nearby targets.
Added Lesser water elemental
Added water elemental
Added greater water elemental
Added Subjugated Psigate Guardian, a powerful creature crafted to guard tombs, towers, and the homes of powerful mages.
Shield (Legendary): Tower shield of the Lunar guard.
Sword (rare): Barbed Rapier
All paladins, Siege Stance: At rank 1, all paladins gain a bonus so vigor based skills and perks use fortitude instead
Paladin spell (CL 1): Searing hands, a low damage melee spell for starting paladins.
Paladin spell (CL 1): Smite, a cheap but potent spell that is a staple in any paladin’s spell list
Paladin spell (CL 3): Intellectual vigor, your vigor becomes equal to your intellect for the duration of this spell.
Paladin spell (CL 5): Order bolt, like holy bolt but it deals order damage and has a slightly higher damage output.
Spellbook crafting rules
Cleric spell (CL 10): Holy Restoration, a powerful resurrection spell
Focus enchantment (CL 10): endless casting. Store a CL 1 spell in the focus. When used, it is cast 10 times
Perk (Level 10): Diverse practice. This perk allows characters to raise their lowest CLs.
Perk (Level 1): Mount Expertise. Basically the sprint perk, but for a mount
Perk (level 6): Advanced Mount Expertise. This perk has 3 ranks that allow a player to boost the stats of their mount.
Herbs were added as a new ingredient
Algae was added as a new ingredient
Slime was added as a new ingredient
New trait: Trade offs, choose up to 5 negatives to gain up to 6 additional bonus traits.
Zis now has a secondary devotion path followers can choose to take. Followers of storms gain damage, knockback, stun, and weather abilities for a versatile set of benefits.
Zol now has an avatar bonus that periodically cures a status effect.
Zol now has a divine intervention that allows you to target all allies with a chosen Zol spell.
The Whisperer now has an avatar bonus, granting the character powerful telepathy.
The Whisperer now has a divine intervention, allowing the character to cloak an area in silence and magic darkness.
The shade tower now has an avatar bonus, allowing the character to summon a shade anytime they kill an enemy
The shade tower now has a divine intervention, allowing the character to summon a group of shades.
Praelium now has an avatar bonus, allowing the character to gather aether strands and weave them into items.
Followers of Praelium: Minor creation, followers of Praelium can now generate small items 1-3 times a day.
Followers of Praelium: Major creation, followers of Praelium can now generate large items once a day.
Karr now has an avatar bonus, allowing the character to transform the terrain around them into smoldering ground.
Followers of Karr: Karrian skin, followers gain immunity to burning and smoldering ground.
Followers of Karr: Karr's Mark, followers of Karr now turn the ground into burning ground whenever they deal fire damage.
Followers of Karr: Destructive Blessing, followers if Karr gain bonus damage with fire and air damage.
Changes
Bio-mod Arctic Lycanthropy (Rank 7): The armor and dodge given has been reduced to 2x your fortitude and dexterity, respectively. The DR given has been reduced to 9x your fortitude.
Bio-mod Dire Lycanthropy (Rank 6): The armor and dodge given has been reduced to 10 + your fortitude and dexterity, respectively. The DR given has been reduced to 6x your fortitude.
Bio-mod Lycanthropy (Rank 5): The Armor and Dodge given has been reduced to your fortitude and dexterity, respectively. The DR given has been reduced to 3x your fortitude.
Class True Lycanthropy: The armor and dodge given by the rank 0 bonus Lycan form has been reduced to your fortitude and dexterity, respectively
Class True Lycanthropy: rank 3 now gives the Greater Lycanform that increases the amount of health you have while active and increases your armor and dodge to 2x your fortitude and dexterity, respectively.
Saint’s boots (rare boots) now give +1 fortune per 100 devotion the wearer has, instead of +1 fortune if the wearer follows an ancient.
Red herbs were removed
Blue herbs were removed
Green herbs were removed
Red algae was removed
Blue algae was removed
Green algae was removed
Slime- filtered was removed
Slime- unfiltered was removed
Followers of Karr: Inferno now deals D20 damage per character level, has had it's maximum range reduced by 5 feet, and no longer affects a wave or circle area.
The hyper blunderbuss now deals 2+2D8 per round (up from D6 per round), holds 100 rounds (down from 200) and can be loaded with 25 rounds per full action (down from 50)
The requirements to repair and upgrade weapons and armor have been increased. Metal or gem based weapons and armor now require a forge to repair and upgrade
Paladin spell (CL 1): Holy bolt is now a CL 1 spell and has had its damage and scaling reworked to be closer to smite.
Paladin - Path of Justice has gained a small buff