Age Categories

As in all realms, LoT is no different in that mortal races age and change throughout their lives.

Newborn

Description: This is a creature or character that has just been born. In the vast majority of cases they are helpless and rely heavily on those around them.

Effects:

These cannot be a player character for obvious reasons.

Cannot gain EXP, class ranks, or level up by any means.

Cannot walk, talk, hold weapons, or cast spells.

-50 maximum health.

-4 Vigor

-2 Cognition

-4 Intellect

+2 Fortitude

+5 Charisma

+2 fortune


Adolescent

Description: This is a creature in the first stages of cognitive thought. For humans this is 4 to 8 years of age. They have begun to explore and understand the world around them, but in nearly every race, is still helpless on their own.

Effects:

This cannot be a player character, except in specific cases such as kobolds and aracnoids.

These characters cannot progress passed level 5 and cannot have more than rank 1 in any class.

Cannot use two handed weapons or learn spells above CL 2.

All one-handed weapons require two hands to use.

-50% maximum health.

-2 Vigor

-1 Cognition

-2 Intellect

+2 Fortitude

+3 Charisma

+4 Dexterity

+3 Fortune


Juvenile

Description: This is about 9 to 14 years of age for humans. Now more able to function as a being, beast races and some others are usually able to begin fending for themselves if necessary. Most races still rely on others for support.

Effects:

Gain 2 less health per level

-5 AP

-1 Vigor

+1 Fortune


Adult

Description: The adult stage of life. All races can fend for themselves at this stage.

Effects:

No effects


Mature

Description: The character is beginning to feel their age at this point and slow down. Most races are still entirely self sufficient and capable to traveling with minimal issue.

Effects:

-4 AP

-5 feet to movement speed

-1 Dexterity

+1 Charisma

+1 Intellect


Venerated

Description: Now beginning to reach the end of their life, anyone still adventuring has experienced great fortune in still surviving. Age begins to weigh heavily on them, reducing warriors to a shadow of their younger self. Mages, sorcerers, clerics, and other magic users often are still treated as in their prime, despite their physical limitations.

Effects:

-20% maximum health

Bleeding, poisoned, and diseased deal 2x as much damage

-2 Vigor

-1 Fortitude

-3 Dexterity

+2 Cognition

+1 Charisma

+3 Intellect