Age Categories
As in all realms, LoT is no different in that mortal races age and change throughout their lives.
Newborn
Description: This is a creature or character that has just been born. In the vast majority of cases they are helpless and rely heavily on those around them.
Effects:
These cannot be a player character for obvious reasons.
Cannot gain EXP, class ranks, or level up by any means.
Cannot walk, talk, hold weapons, or cast spells.
-50 maximum health.
-4 Vigor
-2 Cognition
-4 Intellect
+2 Fortitude
+5 Charisma
+2 fortune
Adolescent
Description: This is a creature in the first stages of cognitive thought. For humans this is 4 to 8 years of age. They have begun to explore and understand the world around them, but in nearly every race, is still helpless on their own.
Effects:
This cannot be a player character, except in specific cases such as kobolds and aracnoids.
These characters cannot progress passed level 5 and cannot have more than rank 1 in any class.
Cannot use two handed weapons or learn spells above CL 2.
All one-handed weapons require two hands to use.
-50% maximum health.
-2 Vigor
-1 Cognition
-2 Intellect
+2 Fortitude
+3 Charisma
+4 Dexterity
+3 Fortune
Juvenile
Description: This is about 9 to 14 years of age for humans. Now more able to function as a being, beast races and some others are usually able to begin fending for themselves if necessary. Most races still rely on others for support.
Effects:
Gain 2 less health per level
-5 AP
-1 Vigor
+1 Fortune
Adult
Description: The adult stage of life. All races can fend for themselves at this stage.
Effects:
No effects
Mature
Description: The character is beginning to feel their age at this point and slow down. Most races are still entirely self sufficient and capable to traveling with minimal issue.
Effects:
-4 AP
-5 feet to movement speed
-1 Dexterity
+1 Charisma
+1 Intellect
Venerated
Description: Now beginning to reach the end of their life, anyone still adventuring has experienced great fortune in still surviving. Age begins to weigh heavily on them, reducing warriors to a shadow of their younger self. Mages, sorcerers, clerics, and other magic users often are still treated as in their prime, despite their physical limitations.
Effects:
-20% maximum health
Bleeding, poisoned, and diseased deal 2x as much damage
-2 Vigor
-1 Fortitude
-3 Dexterity
+2 Cognition
+1 Charisma
+3 Intellect