Helping and Hindering
Helping
When someone is performing an action, an adjacent character can choose to help them. Depending on the knowledge of the helper, the person performing the action gains different benefits.
No Knowledge: +3
Knowledgeable: Advantage and +5
Expert: Advantage and +10
These bonuses are on top of whatever bonuses the character performing the action already has.
Hinderance
When someone is performing an action, an adjacent character can choose to subtly hinder them. Depending on the knowledge of the 'helper', the person performing the action gains different penalties.
No Knowledge: -3, make an SR 20 persuasion, performance, or sleight of hand roll to hide your actions.
Knowledgeable: Disadvantage, make an SR 15 persuasion, performance, or sleight of hand roll to hide your actions.
Expert: Disadvantage, -5, and make an SR 10 persuasion, performance, or sleight of hand roll to hide your actions.
These penalties are on top of whatever bonuses the character performing the action already has.